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You can read up on that in Dave’s Tech Central piece later in the newsletter, but here’s a peek at what it looks like right now:įinally, we’re making good progress on our current Realm Honors Stretch Goal, and are looking forward to all kinds of cool and interesting things getting added because of it! As Mark would say, we are “coming along nicely.”įor our new CMSphere, we’re trying something a little different. While we still have more work to do on it, the tools we have today are so much better than we had just last month!Īnd then there’s Dave’s clouds and general sky updates, which have come a really long way, and are far far more than simply drawings in the sky. It is something that we knew we would need for this team to deliver on the world of Camelot Unchained.
#Camelot unchained gameplay 2015 plus
The addition of procedural terrain generation is a major plus for the design and art team. Check out Ben’s Dose of Design article further in for more, but here’s Ben fooling around with the editor that Andrew created: Massive updates from Andrew on procedural generation of terrain and the terrain editor, now with better grass, better tools, and a whole bunch of unique, powerful options for our designer and art folks to use. This is just not something you can do in most MMORPGs! Wow, so many things to talk about! Where do we even begin? I suppose there’s Rob’s physics updates that we’ve already mentioned: our Internal Testers are playing with the early passes on buildings that can be blown up, destroyed, crumbled, and razed:īuilding destruction like that is just unbelievably cool to us. Inquiries into its enigmatic appearance and power are ongoing. Fortunately, the creature either grew bored or hungry, and moved on before catastrophic damage could be done. The wind from its wings was certainly on an incredible scale, while the storm clouds that the mysterious creature reportedly brought with it dumped a huge amount of rain, and caused flooding in the streets. Citizens claim that a vast creature, larger than they believed could exist, was the cause of these terrible storm effects. Downed trees blocked roads and the rain flew sideways for a while, as each gust tore across town. Powerful wingbeats were reportedly heard over the city last week, kicking up a terrific wind. As a taste of what’s to come, I hope you enjoy this, the eleventh issue of Unveiled. Like the electric tingle in the air that hints of a coming storm, we’re feeling some more cool stuff in the near future of the game.
#Camelot unchained gameplay 2015 update
Mark will have an update about this in the not-too-distant future! We’ve also been spending a lot of time on new hires. The physics of Camelot Unchained™ just gets us super excited! You can check it out and follow us on our progress through various Vines we’ve been posting. You would have laughed to see us all crowding around his screen, eyes wide as the very first steps to these awesome developments appeared.
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Speaking of modeling up interesting stuff, Rob’s been doing all kinds of that, using math to make the physics of falling buildings. Now we can be quite comfortable on couches and beanbags while modeling all that interesting stuff up on the whiteboards. We’ve put up some lovely whiteboards, ready and waiting for complex math and “building legos with words,” as Bull often refers to programming. Inside the office, we’ve rearranged our sitting area yet again, to be more conducive to conversations and plans. Not exaggerating on that at all, as you’ll see later on! The green-on-green trees are loving the dramatic storms, which we’ve been taking as inspiration for our often cloudy and storm-torn world. If you thought that the word “thunderously” was in the previous sentence for a reason, well yes, it’s been very thundery in beautiful downtown Fairfax. Along with the shifting seasons, the team has started to move from a laser-like focus just on core engine features to more game-like features, with all sorts of updates and thunderously new things added to the build. How the seasons turn, bringing new weather and new updates from the hallowed halls of City State Entertainment™! We’ve been very busy this June, and we’ve got lots of stuff to show you all, loyal readers and new readers alike. Unveiled: Camelot Unchained Newsletter #11 Unveiled: Camelot Unchained Newsletter #11 - City State Entertainment
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